Background
Dark times are upon us.
A new Darkling Lord has risen up in the north. His armies flood out of the border lands, sweeping away resistance like an endless midnight sea.
Gaenvyld is a restless land. Tensions between the dominant southern races have ever run high, but in the shadow of imminent destruction, hereditary suspicion and distrust have ignited into open hostility.
And now, as if there wasn't enough chaos in our world already, we've been visited by a new race of wizards. They call themselves Ear-things, and they claim come from a completely different world. Nobody believed them at first. Their magic is of a different sort than ours, but that means nothing. Wizards are always experimenting and cavorting about, but that doesn't mean we have to recognize them as emissaries of a sovereign land.
But then we got word that Aelwyn stands with them.
As in THE Aelwyn…
Gaen's thunder… The Lord Prince himself! And he asks us to send a delegation to meet these Ear-things. Their magic is said to be very powerful. If we can forge an alliance with them before the others, maybe it will give us the edge we need.
We can't sit back and do nothing. Even if it turns out to be a trap. The Lord Prince is closer than kin. He's honor, heart and hearth to us all.
So of course I volunteered. I mean… Gaen's thunder... Aelwyn might be there! What if I get to meet him?
A new Darkling Lord has risen up in the north. His armies flood out of the border lands, sweeping away resistance like an endless midnight sea.
Gaenvyld is a restless land. Tensions between the dominant southern races have ever run high, but in the shadow of imminent destruction, hereditary suspicion and distrust have ignited into open hostility.
And now, as if there wasn't enough chaos in our world already, we've been visited by a new race of wizards. They call themselves Ear-things, and they claim come from a completely different world. Nobody believed them at first. Their magic is of a different sort than ours, but that means nothing. Wizards are always experimenting and cavorting about, but that doesn't mean we have to recognize them as emissaries of a sovereign land.
But then we got word that Aelwyn stands with them.
As in THE Aelwyn…
Gaen's thunder… The Lord Prince himself! And he asks us to send a delegation to meet these Ear-things. Their magic is said to be very powerful. If we can forge an alliance with them before the others, maybe it will give us the edge we need.
We can't sit back and do nothing. Even if it turns out to be a trap. The Lord Prince is closer than kin. He's honor, heart and hearth to us all.
So of course I volunteered. I mean… Gaen's thunder... Aelwyn might be there! What if I get to meet him?
Dwarves’ Background
The Dwarves are sending a delegation to meet with Aelwyn and the Ear-things. Your mission is to determine whether the Ear-things are who they say they are – or whether they're one of the Darkling Lord's plots. If they're legitimate, you must secure an alliance with them at all costs.
Whatever you do, you must NOT let those tree-addled, wight-whipped, faerie-farting Elves get to the Ear-things first.
Whatever you do, you must NOT let those tree-addled, wight-whipped, faerie-farting Elves get to the Ear-things first.
Dwarf Characteristics
- We are realists – so of course we're a touch grumpy. You'd have to be a moron not to be.
- We Dwarves are rugged, undergroundy types. We wouldn't be caught dead skipping around in lacy, slippery frippery like those effeminate, womenate elves.
- We can make weapons from just about anything – as long as there's a touch of gold lying around to ease the joints together.
- We fail to appreciate heights – as much as dwarvenly possible. If Gaen wanted folks to live in the sunlight, he wouldn't have invented caves.
- We Dwarves have a saying… Light isn't right. It hurts your sight and saps your might, and husbands look much better by night.
- And, no… WE AREN'T DRUNKARDS! No matter what folk say. So we likes us a little rootbeer now and again. It don't make us drunk – just a little bit poetetic and slurpery.
Costuming
This is supposed to be a fancy affair, so maybe you could wear your bear claw helmet and your fancy go-to-meeting armor. Hmmm… They say you're not allowed to bring armor or weapons. So what does that leave? Surely you can't show up in your under-skins. You'd be laughed right out of the tunnel! And what are you supposed to hide all of your bribe treasure in? Maybe you can get Amaelder to sew some extra pockets in your summer furs…
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